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Review: Twenty-Four Hours, Season 1 (二十四小時 第一季) (2016)
I'd actually watched season 3 of Twenty-Four Hours first, so I'm kind of going backwards.
I think this season was fine, but since several of the main cast aren't typically variety staples like in season 3, it relied more on natural chemistry between the cast and also whether the games were fun.
I would definitely recommend this if you're a fan of any of the main cast, as there are definitely lots of fun moments of joking around, but I think this season was also decent for background watching.
Events
Twenty-Four Hours has always relied more on games and this was definitely the case in this season, where not all the guys are the most experienced in variety. Some of the games were a bit convoluted to be honest, and most of the games ended up being silly minigames. So quality of games varied.
I have an issue with variety shows devolving into minigames, especially when lots of money is put into a game. So going to a destination abroad, only to play a simple game, is an automatic yikes to me. In this show, I preferred the games that actually made use of location.
I also thought it was sometimes awkward when there was one or two NPCs that controlled the game. When there are a lot of NPCs, it's easy to see them as part of the game, but when there's only one person who's controlling the game, their role feels too big to belong. So generally I think the games worked better of there were unimportant NPCs or a lot of them.
Format
Each episode generally had two main games, and the spy would have their own mission to accomplish. This format was a bit tedious at times. This was because each episode was about 1.5 hours, making each major game about 45 minutes.
Production & Presentation
As I mentioned, some of the main cast aren't variety mainstays, so the chemistry part of the show relied on the actual chemistry between the main cast, which I thought was decent. It took time for them to warm up to each other, but it got there.
The editing was also a bit tedious at times. There were a lot of extended reaction shots, to the point that a result was often anticlimatic.
Overall
The show was still generally enjoyable. I think the biggest draw was the main cast. The spy aspect is a mainstay of the Twenty-Four Hours show, and it helped spice up the games a bit. But the show did rely on a lot of too-long reaction shot editing which could be rather irritating.
I think this season was fine, but since several of the main cast aren't typically variety staples like in season 3, it relied more on natural chemistry between the cast and also whether the games were fun.
I would definitely recommend this if you're a fan of any of the main cast, as there are definitely lots of fun moments of joking around, but I think this season was also decent for background watching.
Events
Twenty-Four Hours has always relied more on games and this was definitely the case in this season, where not all the guys are the most experienced in variety. Some of the games were a bit convoluted to be honest, and most of the games ended up being silly minigames. So quality of games varied.
I have an issue with variety shows devolving into minigames, especially when lots of money is put into a game. So going to a destination abroad, only to play a simple game, is an automatic yikes to me. In this show, I preferred the games that actually made use of location.
I also thought it was sometimes awkward when there was one or two NPCs that controlled the game. When there are a lot of NPCs, it's easy to see them as part of the game, but when there's only one person who's controlling the game, their role feels too big to belong. So generally I think the games worked better of there were unimportant NPCs or a lot of them.
Format
Each episode generally had two main games, and the spy would have their own mission to accomplish. This format was a bit tedious at times. This was because each episode was about 1.5 hours, making each major game about 45 minutes.
Production & Presentation
As I mentioned, some of the main cast aren't variety mainstays, so the chemistry part of the show relied on the actual chemistry between the main cast, which I thought was decent. It took time for them to warm up to each other, but it got there.
The editing was also a bit tedious at times. There were a lot of extended reaction shots, to the point that a result was often anticlimatic.
Overall
The show was still generally enjoyable. I think the biggest draw was the main cast. The spy aspect is a mainstay of the Twenty-Four Hours show, and it helped spice up the games a bit. But the show did rely on a lot of too-long reaction shot editing which could be rather irritating.